star trek: the next generation rpg

Core Game Book
Narrator's Toolkit
Price of Freedom: The United Federation of Planets Sourcebook
A Fragile Peace: The Neutral Zone Campaign, Volume 1
The Way of the Kolinahr: The Vulcans
The First Line: Starfleet Intelligence Handbook
Planets of the UFP: A Guide To Federation Worlds
Planetary Adventures, Vol. 1: Adventures in Federation Space
The Way of D'era: The Romulan Star Empire
The Player's Guide
Starfleet Academy Boxed Set
Holodeck Adventures
Klingon Boxed Set
Operation Stormbird: The Neutral Zone Campaign, Volume 2
The Borg Boxed Set
Parallels

Game Core Game Book

Available Now

312 pages, hardbound, $35

 

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Ever wonder what it would be like to take the Conn of a Galaxy-class starship as you engage a Romulan warbird? Ever wanted to drink Klingon bloodwine with your comrades on the I.K.S. Pagh? What about a shore leave on breathtaking Risa in search of the legendary Tox Uthat? or a quick trip to Ferenginar to haggle with the Grand nagus?

The Star Trek The Next Generation Roleplaying Game lets you "make it so" against the backdrop of the greatest science fiction universe ever created. Experience all of the adventure and excitement the galaxy has to offer as you and your friends become the actors in your own Star Trek The Next Generation adventures, creating new chapters and new stories set in this fascinating universe. Defend the Federation from the onslaught of the Borg, trade phaser blasts with Orion pirates, maneuver your ship through the deadly plasma storms of the Badlands, or explore unknown stars beyond the limits of Federation space.

Adventure awaits you, Captain. Do you have what it takes to boldly go where no one has gone before?

 

Narrator's Toolkit

Available Now

64 pages, softbound w/ cardboard screen, $15

 

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Any Star Trek adventure is only as good as the Narrator who runs it. In the Star Trek: The Next Generation Roleplaying Game, the Narrator acts as director, producer and writer, in addition to playing the roles of the supporting cast. While this may seem daunting at first, don't despair; many players find it to be the most rewarding part of the game. Final Frontier: The Narrator's Toolkit was designed to make your life as a narrator a little easier. Think of it as the warp core for your stories.

Packed with storytelling hints and design tricks, The Narrator's Toolkit gives you all the tools you need to create larger-than-life adventures in the final frontier. It includes expanded sections on story and adventure design, tips for running your own ongoing Star Trek The Next Generation RPG series, and a complete adventure;"Hide and Q", based on the television episode of the same name, that ties it all together. An indispensable resource for both experienced and novice Narrators alike, let Final Frontier: The Narrator's Toolkit take your Star Trek: The Next Generation games to the next level.

Price of Freedom: The United Federation of Planets Sourcebook Available Now
160 pages, hardbound, $35  
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The Price of Freedom gives players and narrators alike a detailed overview of this grand interstellar experiment. Within its pages you will find comprehensive discussions of Federation history, membership and politics. Other sections include treatments on the Federation economy and mercantile relations, Starfleet and its many branches, Federation technology and vessels, and important personalities of the UFP. New ships and new templates abound, and the book concludes with several short adventures set in Federation space.

In the 24th century, one power outshines all others as a beacon of hope in the galaxy. Based on diversity and mutual support, populated by countless sentient species, the United Federation of Planets stands as a testament to the collective vision of its member worlds. United by the precepts set forth in the Articles of Federation, its members have become the foremost guardians of freedom in the galaxy.

In the two centuries since its founding, the Federation has come to assume an almost legendary stature among both its membership and its starfaring neighbors. Starfleet vessels and officers, UFP ambassadors and diplomatic missions, Federation scientists and researchers, all have played pivotal roles in galactic history, and in many cases their exploits and accomplishments have taken on the mantle of legend. It is a legacy of vigilance, of hope, and ultimately of universal acceptance and freedom.

The Price of Freedom gives players and narrators alike a detailed overview of this grand interstellar experiment. Within its pages you will find comprehensive discussions of Federation history, membership and politics. Other sections include treatments on the Federation economy and mercantile relations, Starfleet and its many branches, Federation technology and vessels, and important personalities of the UFP. New ships and new templates abound, and the book concludes with several short adventures set in Federation space.

Inside Information

  • Information on the Merchant Marines
  • Statistics for the Miranda, Constellation, Norway, and Sovereign-class starships.
  • Complete statistics for the crew from the Star Trek: The Next Generation television show.
  • Information on diplomatic relations.
  • Current as of Star Trek: Insurrection (the movie) and will include information on the Captain's Yacht.
A Fragile Peace: The Neutral Zone Campaign, Volume 1

Available Now

Softbound

 

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A Fragile Peace includes a detailed look at the Romulan Neutral Zone, including the planets, outposts, characters and politics of this volatile border region. It gives players a glimpse into the hidden machinations of the Tal Shiar, the elite intelligence service of the Romulan Star Empire. Finally, four complete adventures begin a year-long campaign arc set in this tense and exciting region. A Fragile Peace is the first adventure book for the Star Trek: The Next Generation Roleplaying Game and the first book in the Neutral Zone Campaign setting. This book introduces the initial story arc for the game (focusing on the Romulan threat), which will eventually serve to tie together a larger "over-adventure" for the first two years of Star Trek: The Next Generation Roleplaying Game releases. Players and narrators alike should enjoy this, the first adventure book, with four ready-made scenarios that can either be run together as a series or separately, to add flavor to their own Star Trek: The Next Generation games.

For over fifty years, the Federation has enjoyed an uneasy peace with the Romulan Star Empire. The cornerstone of this fragile accord has been the Neutral Zone, a buffer one light-year wide that separates the two galactic powers. Although each side has tested the other's resolve in the past, the ramifications of a large-scale violation of the Zone have been unthinkable. Until now...

Rumblings can be heard from the Romulan home systems once more, as shadowy political wheels begin to turn and hidden plans are set in motion. Fleets move in the inner systems and warbirds patrol the border. Some within the Imperial Senate whisper that the Tal Shiar, the sinister Imperial intelligence arm, are behind these stirrings. Others speak of a power-mad senator and his personal armada. Do you have what it takes to discover the truth and avert certain war? Will you be able to maintain the fragile peace?

A Fragile Peace includes a detailed look at the Romulan Neutral Zone, including the planets, outposts, characters and politics of this volatile border region. It gives players a glimpse into the hidden machinations of the Tal Shiar, the elite intelligence service of the Romulan Star Empire. Finally, four complete adventures begin a year-long campaign arc set in this tense and exciting region.

Inside Information

  • Part of an ongoing campaign setting to be followed by Operation: Stormbird, The Neutral Zone Campaign, Volume 2.
The Way of the Kolinahr: The Vulcans

Available Now

96 pages, softbound, $15

 

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Vulcan. Hot, volcanic, unforgiving. Home to the one of the pillars of the United Federation of Planets, the Vulcan people. Discover the planet Vulcan, from the Fire Plains to the provinces of Kir and Raal. Climb into the foothills below Mount Seleya or walk the streets of Vulcana Regar. Buy a Vulcan lute in the Grand Bazaar or sample some plomeek soup from a street vendor's cart. Begin your training for the most arduous personal journey of all: the attainment of the fabled Kolinahr discipline, as you attempt to banish all emotion.

Play a Vulcan Ambassador or a Vulcan Master of the Jamok Sect of logic. Debate the finer points of multi-phasic particles at the Vulcan Science Institute. Wrestle a sehlat in the hills of Rammat. Learn to use the lirpa and val'tesh at the Vulcan Institute of Defensive Arts. The Way of Kolinahr includes detailed information on Vulcan history, society and culture, providing the most comprehensive look to date at this fascinating world and its people.


This 96-page book details the Vulcans, one of the most popular races in the Star Trek universe. The Way of Kolinahr is an important reference for players and narrators alike, revealing a never-before-seen information on the workings of Vulcan society, culture and geography. New templates, technology and ships round out this indispensable volume. The Way of Kolinahr: The Vulcans is the first in Last Unicorn's ongoing Alien Intelligence series of titles. Each Alien Intelligence release will focus on a specific world or alien species, providing an in-depth treatment of the planet or race involved. Watch for future releases in the line, and watch as your store "lives long and prospers!"

The First Line: Starfleet Intelligence Handbook

Available Now

96 pages, softbound, $15

 

Company Line
Not all threats to Federation security hail from strange new worlds. Starships and their crews cannot always safeguard the peace. From the Cardassian Obsidian Order to the Romulan Tal Shiar, the Federation is under hidden siege by the espionage agencies of its enemies. In a universe where information can be the greatest prize, it is often more effective to remain in the shadows. The Obsidian Order plots the disgrace of a Starfleet Admiral. The Tal Shiar infiltrate the Daystrom Institute. One organization is uniquely qualified to counter these efforts: Starfleet Intelligence. Although its actions are rarely seen, Starfleet Intelligence maintains an unending vigil over threats to Federation peace. Its agents are the first line of defense.

The First Line: Starfleet Intelligence Manual gives players and narrators alike a glimpse into this fascinating organization. Infiltrate Cardassian space inside a modified photon torpedo. Slip through the shadows beneath the vast Imperial Senate chambers on Romulus. Follow the trail of nefarious Ferengi merchants selling Federation secrets to the highest bidder. You are the front line and final defense, safeguarding the Federation from unseen threats and hidden enemies. Do you have what it takes?


The First Line: Starfleet Intelligence Manual provides a new direction for Star Trek: The Next Generation games. Focusing on the shadowy world of espionage in the 24th century, this book provides players and narrators alike with information on running cloak-and-dagger adventures. It includes detailed sections on creating Starfleet Intelligence officers and cells, as well as new espionage templates. Other chapters detail Federation espionage technology, information on threat organizations like the Tal Shiar and Obsidian Order, and locations no reputable Starfleet officer would ever want to visit.

Inside Information

  • Details Section 31
Planets of the UFP: A Guide To Federation Worlds

April 1999

128 pages, softbound, $20

 

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It's a big galaxy, and even Starfleet officers don't get to see it all. From the spellbinding Sand Gardens on Tellar to the lush White Jungle on Risa. From the vast wilderness preserves of Vulcan to the Steppe Cities of Alpha Centauri. Join us on a tour of the worlds of the United Federation of Planets and experience the singular wonders that each system has to offer.

Planets of the UFP: A Guide to Federation Worlds contains detailed treatments of each of the founding members of the UFP, including Vulcan, Andoria, Tellar, Earth and Alpha Centauri. Additional chapters discuss Federation colonies, neutral systems and other UFP members, as well as the roles these systems play in the larger structure of the Federation.

Each entry describes a planet's history, culture and political system. Special features, such as the Caves of Tu'loch on Vulcan, are highlighted for each world, while new templates and overlays allow narrators to seamlessly integrate the worlds into an existing game. Finally, enough adventure hooks are provided to keep any crew busy into the next millennium. Adventure awaits you, Captain. Do you have what it takes to boldly go where no one has gone before?


Planets of the UFP: A Guide to Federation Worlds contains detailed treatments of each of the founding members of the UFP, including Vulcan, Andoria, Tellar, Earth and Alpha Centauri. Additional chapters discuss Federation colonies, neutral systems and other UFP members, as well as the roles these systems play in the larger structure of the Federation. Each entry describes a planet's history, culture and political system. Special features, such as the Caves of Tu'loch on Vulcan, are highlighted for each world, while new templates and overlays allow narrators to seamlessly integrate the worlds into an existing game. Finally, enough adventure hooks are provided to keep any crew busy into the next millennium.

Inside Information

  • Deals with Andoria, Earth, Vulcan, Tellar, Aldea, Nausicaa, Acamar III, Risa and a bunch of other planets mentioned or visited in the TNG series.
  • A Volume 2 is already planned.
  • Designed to be used in conjunction with its sister-product, Planetary Adventures, Vol. I: Adventures in Federation Space.
Planetary Adventures, Vol. 1: Adventures in Federation Space

May 1999

96 pages, softbound, $15

 

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Space: vast and unexplored. The final frontier. Within the boundaries of Federation space lie many far-flung, unexplored worlds. It is Starfleet's mission to explore and catalog these new worlds, conduct scientific research and defend against threats to Federation peace and stability. In Planetary Adventures, Vol. I: Adventures in Federation Space, the players confront a wide range of problems and challenges as they journey from one world to the next.

Travel to Vulcan and walk the broad avenues of Vulcanis Regar. Visit Minos, home to the Minosian arsenal in "The Arsenal of Freedom," and learn what technological terrors remain. Return to Aldea, a peaceful, advanced world once hidden behind a powerful cloaking device. Conduct research on the edge of a stellar anomaly and discover its secrets. Planetary Adventures, Vol. I: Adventures in Federation Space provides narrators with a series of ready-to-run "episodes" that can easily be integrated into an existing Star Trek: The Next Generation game.


Planetary Adventures, Vol. I: Adventures in Federation Space is a 96-page companion book to Planets of the UFP: A Guide to Federation Worlds. This book provides narrators with five adventures set in Federation space, from exploring a new world, to revisiting planets seen in the Star Trek: The Next Generation television show, to scientific research at a stellar anomaly. Planetary Adventures, Vol. I: Adventures in Federation Space captures the feel of Star Trek: The Next Generation, as each week narrators and players visit strange new worlds and face new challenges.

The Way of D'era: The Romulan Star Empire

May 1999

1 128 page book, 1 64 page book, 1 48 page book, 2 fold-out maps, boxed, $35

 

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An ancient heritage. A legendary exodus. An empire born of strife. They are the hidden enemy, the foe who is both unknown and unknowable. They are by turns hostile and peaceful, aggressive and guarded. They are a people given to violent passions, a culture for whom honor is life. They are the Romulans.

The Romulan Star Empire is a vast region of space, encompassing sectors in both the Alpha and Beta Quadrants. Romulan history, though hidden from most outsiders, is long, storied and often brutal. Life within the Empire is governed by the Way of D'era, a harsh and militaristic philosophy that pre-dates the time of the Founding and guides the Empire in its expansion throughout the galaxy. It is a way of honor, a way of cunning, a way of Empire.

The Romulan Star Empire gives players and narrators alike a detailed overview of this vast interstellar empire. Within its three books you will find comprehensive discussions of everything from Imperial history and politics to Romulan religion and culture. Other sections include treatments on the Romulan economy and mercantile relations, the Imperial and senatorial fleets, worlds and client states, Romulan technology and vessels, and important personalities of the Star Empire. New ships and new templates abound. A separate book includes several short adventures set in Romulan space. These adventures are designed to tie in to the larger events found in the ongoing story found in Last Unicorn's Neutral Zone Campaign products. Make no mistake: you're not in the Federation anymore... Are you prepared to follow the Way of D'era?


The first in the Threat Races series of boxed sets, The Romulan Star Empire provides new Romulan character templates and overlays, new Romulan technology and an extensive overview of the worlds and politics of Romulan space. From the Tal Shiar to the homewolds of Romulus and Remus, all the way back to the schism on ancient Vulcan, The Romulan Star Empire has it all for fans of the most secretive race in the Star Trek universe.

Inside Information

  • Includes a map of the Romulan Star Empire, all manner of Romulan starships, the Tal Shiar, including Overlays, and the Romulan military.
  • A new Rank advancement system based off of Renown.
The Player's Guide

June 1999

160 pages, softbound, $25

 

Company Line
The Star Trek: The Next Generation Roleplaying Guide expands your options for playing Starfleet characters and running Star Trek episodes. Inside, players will find expanded character creation rules, information on Starfleet enlisted personnel, new skills and traits, and new alien species. Attend Starfleet’s Advanced Tactical School or Diplomatic School, play a Napean Chief Petty Officer, or give your characters new skills. For Narrators, this product includes guidelines for using miniatures in play, new rules (for medications, explosives and expanded hand-to-hand combat) and a new starbase setting. The Star Trek: The Next Generation Roleplaying Guide takes the Star Trek: TNG Roleplaying Game in new directions, and gives players more tools for portraying advanced characters.

Inside Information

  • New Templates and Overlays for the basic game
  • Creating Command-rank characters
  • Rules for enlisted personnel
  • Additional Tour of Duty packages
  • Optional rules
  • New Advantages, Disadvantages, and skills
  • Product has had numerous name changes
Starfleet Academy Boxed Set

July 1999

1 96 page book, 1 64 page book, 1 32 page book, 2 maps, boxed,$35

 

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Attend the finest institute in the Federation—Starfleet Academy. Accepting only the best of the best, the Academy trains future officers for the rigors of a career in space. The Starfleet Academy Boxed Set allows players to assume the role of an Academy cadet. Take classes in basic warp drive, transporter theory and Klingon physiology. Learn to fly at the Academy’s Flight Range orbiting Jupiter. Or beam over to Sisko’s Creole Kitchen for a delicious plate of etufee. This product provides players and Narrators alike with a wealth of information to set their series at the Academy—from a course guide and overview of the campus to advice on telling Academy stories and plot seeds. Your career in Starfleet begins here.

Inside Information

  • Complete details on Starfleet Academy and how to run a campaign located there
  • Advanced programs, training packages, and Templates
  • New technology
  • Detailed information on the Sol system (Earth, Luna, Mars, Utopia Planita, etc)
Holodeck Adventures

August 1999

96 pages, $16

 

Company Line
After a hard day exploring the final frontier, there’s nothing like relaxing the holodeck, enjoying your favorite program. Holodeck Adventures provides Narrators with information on creating and using holodeck stories of their own creation, as well as four exciting stories. Travel the mean streets of 1940s San Francisco, searching for clues as the infamous detective, Dixon Hill. Take on the roll of King Korvos, and unravel the ancient horror of his lonely castle. Sail the bounding main in search of a pirate’s treasure. Holodeck Adventures takes the Star Trek: The Next Generation Roleplaying Game in new directions—roleplaying in the 24th century.

Inside Information

  • That pretty much sums it up!
Klingon Boxed Set

Late 1999

1 96 page book, 1 64 page book, 1 48 page book, 2 maps, boxed, $35

 

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Honorable, bloodthirsty, warlike—the Klingons have been called these, and more. Continuing the popular line of alien boxed sets, takes players deep into Klingon space and the Klingon psyche. Players will find information on playing Klingon warriors, Klingon skills and traits. Assume the role of a proud Klingon warrior, signing opera on the bridge of his B’rel-class bird of prey. Join a noble House and defend your family’s honor in battle, or on the floor of the High Council. Drink bloodwine with your shipmates, and celebrate what it means to be a Klingon. This product provides Narrators with a wealth of information to set their Star Trek series in Klingon space. Learn about the many worlds the Klingons have conquered, and hope to conquer. Discover the intricacies of Klingon politics. Create your own Great Houses, or your own bat’leth fighting styles. Feel the call to battle and take the Galaxy by storm.

Inside Information

  • Similar to the Romulan Star Empire but with information on playing Klingons, Klingon campaigns, and new rules adapted for their special style of play.
  • New hand-to-hand techniques and fighting styles for Klingons, similiar to what was introduced in the Player's Guide.
Operation Stormbird: The Neutral Zone Campaign, Volume 2

Late 1999

96 pages, softbound, $16

 

Company Line
Capping several months of Romulan sub-plot, Operation Stormbird contains several linked adventures that plunge the Crew deep into a web of treachery and deceit. Operation Stormbird contains three complete adventures that continue the story begun in A Fragile Peace. As the clues begin to fall into place, players slowly discover an elaborate plot that breaches the ancient sanctity of the Romulan Senate itself.

Inside Information

  • Continuation of the campaign setting from the Neutral Zone Campaign, Volume 1.
The Borg Boxed Set

2000

Unknown

 

Company Line
No information from LUG available yet.

Inside Information

  • Speculation at this point.
Parallels

2000

Unknown

 

Company Line
No information from LUG available yet.

Inside Information

  • A sourcebook detailing with all the alternate timelines that have appeared in TNG.

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