New Skill: Pain Reduction (Psi)
By Molotov, Martin Goodson, Allen Shock and Yancy Evans

Pain Reduction (Psi)
This ability is closely associated with the Deltans, although other telepathic species utilize it as well. Using this ability allows the practitioner to calm and reduce the amount of shock, pain, and emotional distress of the subject. Generally used to assist in emergency surgical procedures, Deltans (and other practitioners) are also able to make excellent use of this ability to aid victims of mental trauma and shock.

Pain Reduction may not be used at a distance; the character must be touching the target. Each successful task at the difficulty level of the additional wound reduces the target's Wound Difficulty penalty and apparent Wound Effect by one level. Pain Reduction does not actually heal any physical damage, however. The character's body remains in the full wounded condition unless further (conventional) healing is applied. Any additional wounds "restore" the full (and likely higher) Wound penalty. A Dramatic Success makes the character feel as if they were completely unwounded, and suffer no Wound Level effects entirely. Such characters, if not carefully watched (or restrained, in the case of more serious injuries) may attempt tasks beyond the ability of their wounded bodies, and cause themselves greater harm or even death. A Dramatic Failure inflicts another wound level to the target (but cannot lower a target below Near Death, however). In the case of Dramatic Failure when calming a mentally distressed or shocked individual, a Dramatic failure inflicts a Stunned wound at best and, at the GMs discretion, may drive a target into a coma.

Routine: Calming a Stunned target.
Moderate: Calming or reducing the pain of an Injured target.
Challenging: Calming or reducing the pain of a Wounded target.
Difficult: Reducing the pain of an Incapacitated target
Nearly Impossible: Reducing the pain of a Near Death target.
Specializations: None


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