Combat Maneuver - "Double Leg Kick"
By Robert Carignan

"Double Leg Kick" - DN 9 - Damage 1 + 1d6

Unlike a more traditional flying leap, the Double Leg Kick is not associated with any forward velocity. The maneuver is accomplished by executing a vertical leap, turning either prone or laterally and delivering a kick with both feet to the torso of your opponent. If successful, the affected opponent is thrown back 1 to 3 meters and knocked down.

Players with Physical Science (Physics) may not use this maneuver, as they understand Newton's Third Law of Motion; the action of a force exerted by one body on a second body produces a reaction that is equal and opposite in direction to the action. The action of kicking in mid air should send the kicker flying back to land on his ass.

Opponents armed with the same skill should be allowed to make an Opposed Test. Failure by the attacker, or success by the opponent gives said opponent the initiative during the next combat round due to the fact that the red faced attacker must now get up off the floor.


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