Class and Type: Federation-class Dreadnought
Commissioning Date: 2266
Lead Engineer: Mark
Kinney
Hull Characteristics
Size: 7 (320 meters long)
Resistance: 4
Structural Points: 140
Operational Characteristics
Crew/Passengers: 510/300/4500
[7 pwr/round]
Computers: 4
[4 pwr/round]
Transporters: 4 personnel/4 emergency
[6 pwr/round]
Tractor Beams: 1 fv
[2/rating used]
Propulsion & Power Characteristics
Warp System: 6.0/8.0/10.0
(12 hours)
[2/warp factor]
Impulse System: .5
c/.75 c
[5/7 pwr/round]
Power: 170
Sensor Systems
Long-range Sensors: +1/15
light-years
[6 pwr/round]
Lateral Sensors: +1/1
light-year
[4 pwr/round]
Navigational Sensors: +1
[5 pwr/round]
Sensors Skill: 4
Weapons Systems
Type
VIII Phaser:
Range: 10/30,000/100,000/300,000
Arc: Forward (180 degrees)
Accuracy: 4/5/7/10
Damage: 16
Power: [16]
Photon Torpedoes:
Number: 200
Launchers: 1 fd
Spread: 4
Arc: Forward (120 degrees)
Range: 15/300,000/1,000,000/3,500,000
Accuracy: 4/5/7/10
Damage: 18
Power: [5]
Weapons Skill: 4
Defensive Systems
Starfleet Deflector Shield:
Protection: 50/70
Power: [50]
Description and Notes
Fleet data:
The Federation-
class is the heaviest Starfleet ship yet constructed, partially as an answer to
the Klingon D-9 Devil, but on the drawing board long before that. It is still fairly weak compared to the D-9, but carries
advantage in shielding and warp speed (with an emergency speed of Warp 10).
It mounts three warp nacelles, two off of the primary hull, and one
mounted dorsally from the back of the saucer.
Noteworthy vessels / service records / encounters:
U.S.S.
Federation,
prototype, final test of improved warp system (2266); U.S.S. Star Empire,
testbed for decoy system (failed) (2271); U.S.S. Concordat, distinction
in action against Klingons in Gamma Hydra sector (2267).
Author's Notes
Ship
from the Starfleet Technical Manual, by Franz Joseph.
Star Trek® and all related marks , ®, & © Paramount Pictures. Star Trek The RPG and all related products are © Last Unicorn Games, Inc. Individual works are the property of respective authors and may not be reproduced without permission. HTML code, layout, and custom images are property of TrekRPGNet and may not be reproduced without permission. See the legal page for more information.