Species Template:
Vudar
By Matthew
Pook & William F. Hostman
Attributes
Fitness 2 [5]
Coordination 2 [5]
Reaction +1
Intellect 2 [5]
Logic +1
Perception +1
Presence 1 [5]
Psi 0 [5]
Skills
Athletics (Swimming) 1 (2)
Culture (Vudar) 2 (3)
Engineering, Propulsion (Impulse or Ion Drive) 1 (2) (3)
History (Vudar) 1 (2)
Language, Vudar 2
Science (Choose Specialization) 1 (2)
World Knowledge (Vudar) 1 (2)
Typical Advantages & Disadvantages
Intolerant (Klingons) -2, Medical Problem (Require Ionising Radiation to live)
-3
Background
The Vudar are a race that is rarely encountered by the Federation, living on the
far side of the Klingon Empire against the Galactic Barrier. Tall, thin
lizard-like humanoids descended from gecko-like reptiles, they are excellent
swimmers and have a reputation for being peaceful in nature, as well as for
their academic and scientific achievements.
Their home system is close to a weakness in the Galactic Barrier, through which
floods dangerous ionising radiation. The atmosphere of the Vudar home world
protected them from this, but was still too high for a Klingon occupation force
during the time the Vudar were a Klingon client race. Space travel for the Vudar
proved difficult because of the radiation, but they developed technologies to
solve these problems. Indeed though the Klingon military rarely employed Vudar
aboard their ships, because the Vudar needed radiation, the Klingons valued them
for their knowledge of ion technology and Vudar mastery of impulse drives.
It was this mastery that enabled the Vudar to successfully rebel and drive out
the Klingon Empire between 2241 and 2249. Though the high ion output of their
starships make them easy to detect, they are actually difficult to scan and this
was a key factor in the rebellion. The Vudar Enclave was formed in 2249.
Though not expansionist, the Vudar do work hard to protect their own space and
often employ small groups of special forces units known as 'Storm Teams' to do
this. Where they have to operate outside areas unaffected by ionising radiation,
they carry a portable ISG or 'Ion Storm Generator', which will create the
ionising radiation they require to survive. Engineering teams will then set up a
more permanent generator if a world is to be colonized or held. In combat the
Vudar carry the deadly Ion Rifle, which fires ion particles at a target.
Notes
The Vudar are a conversion of the race that appears and is described in Prime
Adventures 1, a supplement for Prime Directive, the role-playing game
for the Star Fleet Battles universe published by Task Force Games.
For further information, see page 35 of Prime Adventures 1. They were
created by Jon Cleaves.
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